

People still act like people (and lie like people), but how does detective work change in a universe where ghosts can exist, gods can be imprisoned, and taxis can open transdimensional rifts? You’re essentially running two investigations: one building a case in your head, and the other building the world in which it took place. Among its best tricks is that it doesn’t just force you to piece together its mystery after the fact, but the workings of its entire world. Yes, Paradise Killer is weird, with an aesthetic that can probably be best described as “Vaporwave Satanism” – imagine a neon sign covered in gouts of blood, and you’re on the way there. Oh, and you get back from exile by skydiving from a mile-high plinth suspended above the actual game map while the opening credits roll. You play Lady Love Dies (which might be the least strange name on offer here), an immortal “investigation freak” who was exiled from Paradise 3 million days ago, and is only invited to return after a locked-room murder spree forces the island’s egoless arbiter of justice to bring in the only person deemed capable of solving the crime.

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It borrows much from Japanese mystery games, most notably the Ace Attorney and Danganronpa series, but eschews their carefully unfolded, mostly linear whodunnits for a fully explorable (and initially overwhelming) first-person investigation across a near-deserted island, ending in a trial at which you present the story you believe to be the correct one. To be simplistic about it, Paradise Killer is something like a visual novel exploded into the structure of an open world game. Well, that and a demonic pleasure-world of ritual sacrifice performed to satiate the psychic energy-lust of unknowable, goat-headed cosmic entities. It’s a subtle distinction, and one that Paradise Killer understands intimately – and, as its credits rolled, I realised the entire game is about that distinction. It’s not proof so much as the confident suggestion that it could be proof. But, if we’re honest, actually proving things isn’t really the detective’s job – they find evidence, piece it together, and present what they believe to be a plausible truth. Disclaimer: Former IGN host Alysia Judge worked on Paradise Killer, providing the voice of Judge.ĭetective stories are almost always centred around the search for proof: that key bit of evidence, that slip-up in testimony, that missing cornerstone which holds together the rest of the story they’ve been searching to understand.
